local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
main_id = 71058
L0_1 = {}
L1_1 = 7105801
L2_1 = 7105802
L3_1 = 7105803
L4_1 = 7105804
L5_1 = 7105805
L6_1 = 7105806
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7105801"] = L1_1
L1_1 = {}
L0_1["7105802"] = L1_1
L1_1 = {}
L0_1["7105803"] = L1_1
L1_1 = {}
L0_1["7105804"] = L1_1
L1_1 = {}
L0_1["7105805"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20535
L3_1.alias = "Npc20535"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q71038KALA"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7105806"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7105801"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20535
L3_1.alias = "Npc20535"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q7105802_N20535"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7105802"] = L1_1
L1_1 = {}
L0_1["7105803"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20535
L3_1.alias = "Npc20535"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q7105802_N20535"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7105804"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20535
L3_1.alias = "Npc20535"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q71038KALA"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7105805"] = L1_1
L1_1 = {}
L0_1["7105806"] = L1_1
quest_data = L0_1
